Self-taught hobbyist native C/C++ coder since the early 90`s. First major code projects were in Turbo Pascal, then Borland C/C++, followed by DJGPP before finally making the belated leap into Windows via VS2003. Currently creating an OpenGL/WASAPI-centric game engine in VC11 (VS2012 DE) based on Bullfrog`s `Dungeon Keeper 2 (TM)` from the ground up (old man, loves old games, go figure :) Since I code for my own amusement and insatiable passion for learning, logic and puzzles, I like to write code as lean, optimised and self-contained as possible; as such, the only libraries I use are GLM (with a few of my own tweaks) and a couple of now `old` and very heavily-modified Zlib and FreeType distros...and I flatly refuse to jump on the Boost bandwagon :P Speaking of amusement, I have a coding blog but despite original intentions I haven`t really used it since I first created it (the best laid plans...). The thought has occurred to me to use to to display my current work, but I`m not posting anything until all vestiges of possibly litigation-inducing ephemera have been purged from the engine. <.< >.>
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