Coder, dreamer. I like to tell stories and subvert things. I also like playing and making games. As a programmer, I try to write the cleanest, most elegant code I can manage, and I try to always be finding ways to make my code cleaner and more elegant. I will also and simultaneously not shy away from a clever hack if I think it`s the best way to get the job done; sometimes a clever hack can be a very clean and elegant way to write code. I make a point of learning new things whenever I can. I also make a point of developing good habits now so I don`t have to unlearn bad ones later. I like to use tools that have high skill ceilings. I just recently discovered vim, and I`m wondering what the heck took me so long. (I probably ought to try emacs too at some point before I get too settled. I expect that vim is what I`ll prefer to use between the two, but that emacs deserves respect as well and will be worth learning.) I enjoy sneakiness and paradox. I`m especially fond of weirdness. I take glee in finding ways to do things that are unorthodox but effective. I`m also practical - if something doesn`t work, then it doesn`t work. There`s generally not much interesting about finding ways to do things that are unorthodox but ineffective - no real challenge there. Of course, it also pays to evaluate effectiveness in terms of what one`s real goals actually are; they may not be the obvious ones. I`m especially interested in procedural generation and computer graphics, as well as game design and development. I`m especially concerned with environmental issues and with extending human lifespans. The latter in particular I am actively seeking ways to pursue with my current skillset: I`m looking into the option of getting a Master`s or PhD in Bioinformatics or something related, and in the meantime, I`m trying to find computer-related jobs that are relevant to this goal.
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