I enjoy writing source code using modern C++ syntax and language features (C++11, C++14, C++17) as well as fixing bugs, optimizing source code, debugging and troubleshooting application code of varying sizes and/or complexity levels. I have several years of pratical experience with using the modern C++ language and a few code libraries, frameworks such as STL, Win32 API and some minor experience with a couple of boost C++ libraries and several Qt C++ framework related classes as well. I love solving complex, non-trivial algorithmic and various software development related problems by implementing efficient solutions using modern C++. I frequently make use of various powerful generic programming related language features and useful TMP techiques provided by the latest standards of the modern C++ programming language in order to greatly improve program`s performance and running time as well as to achieve more flexibility by writing source code that`s more flexible, adaptable and portable. Besides regular application of modern generic programming (C++ templates) and template metaprogramming (TMP) related techniques and best practices in my day-to-day coding I also have a great interest in developing various graphical applications using 2D-3D graphics APIs and frameworks such as SDL, SFML, Cinder, OpenGL, Direct3d and Vulkan.
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