M. Sc. Games Engineering student working in the automotive industry. Interested in real-time physics/simulation and [A M V]R applications and development (experience with Hololens and HTC Vive). Programming mostly in C/C++, C# and Python. Occasional game development with Unity and learning Unreal Engine. Doing some 3D modeling with Blender. Also doing a thing using an Arduino (might involve whisky). On weekends you can find me at the airfield flying gilders.
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