I am profoundly analytical, methodical, and organised in a flexible and adaptive manner. For instance, my oversized dissertation project involved the training of several clinicians, coordination of 5 diverse sites, recruitment of participants from 3 different clinical populations, and a parsimonious statistical analysis of the results. The crisis management and “stern†decision making hence were routine throughout the two years of research, where I excelled. My professional and academic experiences in clinical psychology and research comprehend telemedicine, cyber-psychology, diagnostic and evaluation neuropsychological assessment, which enables the neuropsychologists to provide a person-centred compensatory rehabilitation. I have acquired programming abilities predominantly using two programming languages (C# and Python) that are essential to cyber-psychological/Virtual Reality projects` development. Additionally, the R-Software coding in Uni-variate and Multivariate Statistics have stretched my statistical and IT competency. Also, I have expanded my IT knowledge through the experimentation on Matlab, Psychopy, Unity Game Engine, HTC Vive, Google Cardboard VR, Samsung Gear VR, and Neuro-VR. My current endeavour aims to develop the first apps library of Virtual Reality assessment tools under the name Edinburgh Cognitive & Theory of Mind Interactive Assessments (ECTOMIA). ECTOMIA will comprehend VR neuropsychological assessments which require veridicality/verisimilitude i.e. the appraisal of cognitive domains like everyday memory, attention, executive functions, and social cognition which are paramount for the daily functionality of individuals living in modern societies.
©