I am a Science Game Developer. I design and develop novel interactives and games to educate students and the general public about chemistry, biology. I conduct user experience, design science communication, and research the effectiveness of my products. My personal project is at and my games are free/donation at My other experience.... Biochemist. I am an expert in protein purification, protein functional assay development, cell biology, confocal microscopy, high throughput screens using whole cells to test novel compounds for their ability to delay/interrupt cell processes. I am very well informed about fruit fly genetics, fruit fly development, Mycobacterium tuberculosis, UVRABC DNA repair proteins, metabolism, and oxidation/nitrosylation. Education Researcher. I am an expert in the evaluation of learning and attitude changes due to interaction with science games and interactives. Science game designer. I am an expert in designing interactive experiences to engage non-scientists in exercises (game mechanics) that get them familiar with fundamental concepts important for understanding various concepts in science, I specialize in cellular and molecular science concepts because I personally feel those are the ones that affect us the most. I started designing games in 2008, and started using Unity3d in 2009. Science game fan. I have a website that I hope you check out: . Many people are expert science game designers and developers and I`m trying to introduce them to you! You can help us all by reviewing some games! Unity3d game developer. I really like coding. I started coding hardcore in 2015 at age 45. I was introduced to coding in 1988, at age 18, but it seemed boring and not nearly as important as discovering the function of proteins! However, coding is now a huge part of biology and it is important for my personal mission, which is explaining protein function to everyone who relies on proteins for their personal happiness.
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