Professional Experience: Developer Support Engineer Dec 2019 – Apr 2020 Magic Leap Created content examples and SDK samples for the Magic Leap XR platform Black Box and White Box tested for major software releases Provided technical solutions for various platforms, such as Unity and Unreal Engine 4 Triaged and provided peer-reviewed bug fixes to internal codebase Technologies: Jira, Magicscript, C++, Unreal Engine 4, C#, Unity, Lumin Runtime, Zendesk Engine Support Technician Jan 2018 – Nov 2019 Epic Games Documenting internal tickets for bugs with Jira Developed tools for the Unreal Engine 4 using Python Created C++ technical solutions for Game Development Technologies: Jira, Python, C++, Unreal Engine 4, Salesforce, Zendesk E-Commerce Support Engineer June 2016 – Sept 2017 Lenovo Implement changes on various storefronts via backend Content Management System, Hybris at a global scale Utilized Java via command line to create thread dumps, monitor memory at runtime, and restart servers for Java Virtual Machines Created JavaScript and HTML fixes to frontend bugs set to be pushed to live and staged environments Technologies: HTML5, CSS3, Javascript, JSON, JQuery, Java, Jira, Hybris, Dynatrace, SAP Contract Programmer April 2015 – April 2018 Transmira, Inc. Developed a real-time web app that visualizes data from Twitter social media activity via geolocation using Twitter’s RESTful APIs Made web app to communicate MongoDB databases to grab/store queries based on user search history Technologies: Node.js, Express.js, Angular.js, MongoDB, CSS3, Pug(Jade), Mapbox, JSON, JQuery, Bootstrap Projects: Audio Project Bio: Unity (C#) Application that visualizes audio data Made API that performed beat detection using the NAudio library Made a multitude of 3D visuals based on the state of the audio playing: Audio Visuals: DataStream Bio: Unity Infinite Runner Game published to the Window Store platform Created C# algorithms to preserve memory on the app Programmed the AI and the different modes of the game Created all the 3D models and textures Created two shaders specifically for the game
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