This is a choose your own adventure profile. Select your path, and mouse over to find where your journey takes you. The wizened old man glances at you over the top of his spectacles. So..., his voice is deep, rich, mahogany toned. You wish to learn more of the one who I shall not name, but that you can possibly find out by looking at the profile header? He looks at you expectantly. Do you: Try to look eager and nod your head. GOTO 1 Get up and back slowly away from this clearly crazy old man. GOTO X 1 - Trying to look eager Very well, announces the old man, rising stiffly to his feet. The path is yours to choose, but choose wisely... ... or don`t, you`re prefectly safe here. He waves his hand, and three door appear: the first is framed in burnished chrome, it`s lock pad blinking green; the second door is aged, solid oak, framed in rough, hewn stone; the third is plain and dull, a dusty green EXIT sign shines dully above it. If you choose to go through the chrome door GOTO 2. If you choose to go through the old wooden door GOTO 3. If you choose to go through the exit GOTO X 2 - Going through the chrome door As you place you hand against the lock pad the door swooshes aside effortlessly, and you find yourself in the offices of schuh. Here you see screens of all different languages and technologies, a seamless blend of cutting edge and deep legacy. Over there is Jamie, chatting with his colleagues while he builds some new system to deliver a bold brighter future for the lucky schuh customers. If you want to stay a while GOTO 4, if you just want to escape GOTO X 3 - Going through the oak door You push the heavy oak door, it creaks, but offers less resistance that you were expecting. Inside you find yourself floating in the void. It`s dark, you`ll probably be eaten by a grue. Suddenly, worlds and ideas flash into existence around you. There, in the middle, is Jamie, creating and destroying those shapes and forms at will. You see stories, games, art: imagination given form. He grasps at one fleeting forms and hands it to you. Here, he says, you can use this when you need it most. As you place the idea in your pocket the ideas within the void start to swirl menacingly. GOTO 5 4 - Stay a While So, you want to stay, why don`t you pull up a chair and look at ! 5 - Swirling Ideas You jump back through the door just in time to avoid a menacing idea that seemed to have way too many eyes. You are safe now. Go carefully and remember the idea in your pocket. X - Take the Exit and Flee! You rush hurriedly through the exit door, eager to forget everything you`ve seen and heard. You`re safe now, navigate away and we shall never speak of this again.
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