PhD student in Biomechanics at The University of Melbourne (Australia). M.S. in Mechanical Engineering and developer of Virtual Sensei Liteâ„¢, a free software application for human motion analysis, based on Microsoft Kinect sensor. My research interests are focused on the use and adaptation of gaming technologies for human motion capture, musculoskeletal modelling, rehabilitation and sports coaching. Karateka 3rd dan, YouTuber (check my channel), interested in kinematics, applied mechanics, software development, 3D printing, CAD, CAE, sports engineering and video editing.
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