I`m a Computer Science Engineer with experience working on multiple softwares, languages and frameworks such as: Unity 3D, C#, Autodesk Maya 2011, React Native, Java... Between others. As of today, I`ve being working with Unity and C# almost 4 years, and currently working with React Native, and also Unity (in my spare time). I worked as the Unity 3D Lead Developer at Learn Safari on a project that involved lots of 3D/2D content, mini-games, walkthroughs, NPCs movement management through navigation meshes, animations (Mechanim), GI lightning setup, performance optimization, asset bundles, between other things... I`ve done freelancing projects and modules for multiple clients requiring Unity assistance or full product development. I`ve also worked with diverse Unity plugin packages and SDKs such as: One Signal, Vuforia, Leap Motion, Unity IAP, Photon Networking, Terrain Slicing, Node Canvas, Megabook, Final IK, Best HTTP, iOS and Android Native, between others. Right now I`m working as a Developer at Pericia Solutions were diverse types of software are developed as requested by the clients. One of the must important things to consider when programming is to code organized, structured, reusable and well documented code to reduce the development time and allow other programmers to understand it without difficulty, it is also important to understand how to optimize the game/app by coding smoothly and properly setting up the Unity project. I consider myself as a programmer who fulfills all this requirements and more, and I`m confident that I can demonstrate my skills.
©