Team Lead/Architect/Software Engineer at Hewlett Packard. Game development background in coding, game design, level design, and user interface/usability. Also 3d modeling if required. Worked with Valve Software for a few years when the mod team I was part of (Day of Defeat) got bought. Spent 13 years working on oceanographic research ships developing software for real time data acquisition, display and management. Computer Science degree that`s so old I can say I have taken a class in Cobol :) Have presented at GDC and other conferences on the use of games, game technologies and game concepts for non-entertainment applications such as education, simulation and visualization.
©